![]() I’ve had a lot of fun in my time previewing this game, but it hasn’t all been fun. The driving mechanics are solid and there are plenty of assists to cater to any level driver. There are plenty of options for customisation, tuning and even the ability to customise what happens during a pit stop. In the NASCAR 2013, you will play out seasons as a NASCAR driver through Career Mode. The teams also need a strategy to ensure they pull forward in the pack and don’t lose positions during their pit stops. The drivers require extreme amounts of concentration and spacial awareness. The cars have to be thoroughly researched, tuned and tested. NASCAR is a bit more deep than that and draws a lot of parallels with Horse Racing. NASCAR 2013 is a Simulation Racing Game, but unlike common misconception – of which I am also guilty – it isn’t “Just turning left every now and then”. NASCAR 2013 comes to us from Eutechnyx who can be considered driving game veterans at this point, bringing us such games as Le Mans 24 Hours and Big Mutha Truckas – two completely different styles of racing game – showing diversity and quality. That experience is in the past and from a totally different developer, so let’s move on. It really just felt like holding down the accelerator and turning left every now and then. The cars didn’t control well, the graphics weren’t particularly good and there was no real difficulty to it. Some time in the early 2000s as I was sifting through the bargain shelves looking for a game to buy on the cheap, my eyes met with a NASCAR game and as an avid racing fan, I had to have it. Unlike many of you, however, my experience with NASCAR doesn’t end there. ![]() Like many of you, my first experience with NASCAR was Daytona USA – the arcade version, of course – and that crazy theme-tune that came with it.
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